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Declan Dineen

Writer | Magician | Host of Checkpoints

  • Writing
  • Checkpoints
  • About Me
  • Magic
  • Non-Fiction
  • #meetandtweet
  • Blog
  • Contact

Episode 118 - Richard Garriott

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

I'm very excited to welcome Richard Garriott to the show. Sometimes known as Lord British, Richard is a video game trailblazer. As the creator of Ultima he helped forge a new genre in games, and with Ultima Online invented a whole new one. His latest, Shroud of the Avatar, was released just a few weeks ago and continues this storied tradition. 

As one of the only second generation astronauts in the world, he's also travelled into space.

We talk about luck and timing,  how his interests and passions coalesced with the rise of technology, and how he has been able to ride the crest of that wave. We talk about magic tricks and his collection of automatons.  We hit on how he plays more games now than he ever has, the importance of Command & Conquer, how he had to learn to program before he could learn to play, how important the crest of a hill is in a video game world. We also talk about his life long journey to travel into space, what it felt like to finally achieve it, and whether or not a game can ever recreate that sensation.

"Don't tell me what I can't do."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Theme song by Samuel Baker

Art work by Craig Stevenson

Games discussed: Hunt the Wumpus, Pong, Ultima, Escape, Dungeons & Dragons, Myst, Warcraft, Command & Conquer, Medal of Honor, Monument Valley, World of Warcraft, The Creeps, King's Quest, Wing Commander,

Monday 03.19.18
Posted by declan dineen
Comments: 1
 

Episode 117 - Paul Kilduff-Taylor

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

Last month I recorded a special episode of Checkpoints live from the All Your Base festival in Nottingham. One of my guests was Paul Kilduff-Taylor who I ended up hanging about with a bunch over the weekend and we had a lovely time so I asked him back for a full episode. Wholesome af.

Paul is one of the co-founders of mode7 games - creators of Frozen Synapse and the upcoming Forzen Synapse 2 - and while music is his specialty, he has a hand in all aspects of design. In a wonderfully meandering chat we hit on some timely networking tips in the run up to GDC, how mash ups are the internet's first musical genre, sword fighting games for the Novint Falcon, the satisfaction of games that linger in your brain when you're not playing them, how much of a gamer his mum was growing up, the excellent music of Nintendo World Cup, why Half Life 2 maybe isn't as good as you think it is and Noel, the mysterious employee at a Canadian Electronics Boutique. 

"March the 12th be with you."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Theme song by Samuel Baker

Art work by Craig Stevenson

Games discussed: Contraption, Chuckie Egg, Tetris, Nintendo World Cup, Sonic the Hedgehog, Streets of Rage 2, Into the Breach, Monster Hunter World, Day of the Tentacle, Prison Architect, Tap Titans, Rocket League, Wing Commander Privateer, Hitman Blood Money, Hotline Miami, X-Com, Half Life 2, SWAT,

Monday 03.12.18
Posted by declan dineen
 

Episode 116 - Andrej Bjelaković

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

One of my favourite parts of doing this show is discovering the ways people played games in countries all around the world, In this special episode of the show I speak with a listener and linguistics lecturer Andrej Bjelaković about growing up with games in Belgrade, Serbia.  

Part of the former Yugoslavia, Serbia has had a tumultuos half century. During Milosevic's reign in the 1990s, the country was sanctioned by the UN meaning imports like video games would not be allowed through by any legal means.

The ways in which games did find their way into the country, and how people like Andrej were first exposed to them and grew to love them is a unique and fascinating story and one that I had never heard before.

We talk about Sega Clubs, a nationwide solution to the problem of having no access to games,  pop up PC stores ran by grandparents from their flats, discovering a love of English through blackmarket imports of PC Zone and PC Gamer, playing games while your city is bombed, and how the first legitimate video game he was able to buy was World of Warcraft in 2005.

Andrej is a passionate and engaging guide through all of this and so much more. A unique and fascinating take on the games that shaped many of our lives. A genuine treat, and something I’m thruked to share.

"We've got a wave in the air, radar love."

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Theme song by Samuel Baker

Art work by Craig Stevenson

Monday 02.26.18
Posted by declan dineen
 

Episode 115 - Zach Barth

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

My guest today is Zach Barth, founder of Zachtronics and creator of some of the best video games ever made, including Spacechem, Infinifactory and their latest, Opus Magnum.

We talk about the surprising amount of instinct and chance that goes into designing a Zachtronics game, his love of play sets and miniatures but oddly his hatred of board games, the influence of the TV series How it's Made?, why Solitaire is such a great chicken soup game, the unique struggles of making educational software and how his love of video games has slowly withered while his love of making them has flourished.

“Bertha, lovely Bertha. You're such a lovely machine!”

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Duke Nuken, Team Fortress 2, Heroes of the Storm, Construction Simulator, Megaman Battle Arena 3, Opus Magnum, SpaceChem, infiniminer, infinifactory

Theme song by Samuel Baker

Art work by Craig Stevenson

Monday 02.12.18
Posted by declan dineen
 

Episode 114 - James Ryan

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

My guest today is James Ryan who - as part of his PhD at US Santa Cruz - has been working on some of the coolest and most exciting projects I’ve seen in years, and this chat made me incredibly excited about the future of games and could potentially change the future of writing. This is largely due to his Talk of the Town framework, which simulates 500 years of history in a small American town, and is the engine behind the award winning theatre piece / text adventure / procedural story telling of Bad News and the beautiful and poetic Juke Joint. For his final project he is using this framework to automate radio drama. Amongst several other exciting projects, one of my favourites is GameSpace, an explorable universe of tens of thousands of videogames grouped by genre. (I explored for an hour and only saw a handful of games I recognised). What a treat.

As well as possibly my favourite rage quit story of the show so far, we talk about the inner monologue of a Goomba, the profound impression that Link to the Past continues to have on him (and how apt that title is), why he could only be doing what he’s doing at UC Santa Cruz, how he discovered a whole other universe in Madden 2000, the slapstick violence of GTA3, how learning to code completely changed his life, and why Façade is like the first Velvet Underground album.

“From downtown!”

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Pitfall, Legend of Zelda: Link to the Past, NFL Blitz, Madden 2000, NBA JAM TE, Façade, Grand Theft Auto 3, The Sims, Sim City, Dwarf Fortress, Tecmo Super Bowl, Football Manager, Little Computer People, Driver

Theme song by Samuel Baker

Art work by Craig Stevenson

Monday 02.05.18
Posted by declan dineen
 

AUTOSAVE - Live from the All Your Bass Videogame music festival

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

This is a special live episode of the podcast recorded on the 20th January 2018 at the All Your Bass videogame music festival in Nottingham.

Joining me on the show to talk about their work and the games that inspired them are:

  • Rob Hubbard - Hugely influential videogame composer most commonly associated with his incredible C64 soundtracks for games like Commando, Spellbound and Sanxion.
  • Paul Kilduff-Taylor - Human calendar and co-founder of Mode 7 Games.
  • Alastair Lindsay - Head of Audio at Sony Interactive Entertainment Europe
  • Coral Manton - PhD researcher, lecturer in Digital and Game Design and algoraver.
  • James Newman - A video game professor, author and one of the brains behind the festival.

It was such an excellent weekend, huge thanks to the NVA for asking me to come along. Do make sure and bookmark the website or follow them on twitter to find out about all their upcoming events.

"Well I think I'm gonna leave a long bomb line... "

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Monday 01.29.18
Posted by declan dineen
 

Episode 113 - Sarah Elmaleh

My guest today is Sarah Elmaleh.Sarah is an actor and voice over artist and has worked on a whole bunch of videogames including Gone Home, For Honor, Call of Duty, Pyre, Galak-Z and Final Fantasy 15. She was also the lead in the recent - and excellent - BBC Radio play Game Over written by Emily Short. (This is only available until the 29th of January so click the link and listen now!)

Read more

Monday 01.22.18
Posted by declan dineen
 

Episode 112 - Devine Lu Linvega

My guest on today's episode is Devine Lu Linvega. How to begin describing Devine. In videogame terms he has created some wonderful games like Hivesaires, Donsol or the Proteus remix Purgateus. He currently lives with his girlfriend on a sail boat, where they run their floating studio 100rabbits. This interview was conducted while they docked in New Zealand. He is also a musician and a photographer and a visual artist and a developer and he created a new language.

Read more

Monday 01.15.18
Posted by declan dineen
 

Episode 111 - Jim Rossignol

My guest on today's episode is Jim Rossignol. Jim spent many years working at PC Gamer, founded Rock, Paper, Shotgun and has since set up his own video game studio, Big Robot, and made the games Sir, You Are Being Hunted and The Signal from Tölva.

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Monday 01.08.18
Posted by declan dineen
 

Episode 110 - Lisy Kane

My guest today is Lisy Kane. Lisy is a speaker, curator and videogame producer currently at League of Geeks. She's also the co founder of Girl Geek Academy and the only Austrailian on this year's Forbes 30 Under 30.

Read more

Monday 12.18.17
Posted by declan dineen
 

Episode 109 - Erica 'aurahack' Lahaie

My guest today is Erica Lahaie, a designer, illustrator and concept artist based out of Montreal. I'm a particular fan of the incredible work on Shrouded Isle but all of her art is amazing. Also she has the best URLs.

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Monday 12.11.17
Posted by declan dineen
 

Episode 108 - Clint 'halfcoordinated' Lexa

My guest today is Clint 'halfcoordinated' Lexa. Despite being born with a condition known as hemiparesis which limits the use of one side of his body, Clint has become a beloved and incredible speedrunner, with his one handed runs of intense action games like Vanquish and Nier being among the highlights of GamesDoneQuick these past few years. His experience in overcoming accessibility issues has also led to him becoming an advocate for better accessibility in games. He is also just the best guy.

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Monday 12.04.17
Posted by declan dineen
 

Episode 107 - Jennifer Scheurle

My guest today is Jennifer Scheurle, the game design lead at Opaque Space currently working in collaboration with NASA on the VR game Earthlight. The team recently won studio of the year and game of the year at the Austrailian Game Developer Awards.

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Monday 11.27.17
Posted by declan dineen
 

Episode 106 - Richard Franke AKA Miss Kitty Powers

My guest today is that rarest of unicorns, a video game designer who moonlights as a drag queen. Richard Franke first got into games through his comic book art, and after spending many years working on a variety of titles - most notably the Burnout series - he left to found Magic Notion and create Kitty Powers Matchmaker, whose titular character is based on Richard's own drag queen persona.

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Monday 11.20.17
Posted by declan dineen
 

Episode 105 - Will Porter

My guest today is the velvet owl Will Porter - Former PC Zone editor, freelancer, and the writer of Project Zomboid, Alien Isolation and No Man's Sky.

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Monday 11.13.17
Posted by declan dineen
 

Episode 104 - Mike Cook

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This is a show about videogames, the people who play them and the people who make them. Each episode, a guest talks about the games that have shaped their life in one way or another. Games that have inspired them, games that have forged connections & games that have soothed wounds. Checkpoints!

Hello! So good to be back. My guest on today's episode is the amazing Mike Cook
 Mike is an AI researcher, the founder of #procjam (this year's even has just started so you should check it out.) and the creator of ANGELINA an AI system that makes video games.

As you can imagine, this is a mind blowing and fascinating talk. It honestly completely reshaped the way I think about and understand AI. There's also a ton of great video game stories like the surprise LAN party he had for his 10th birthday, how Command & Conquer cracked open his mind, his mum keeping the secrets of Monkey Island to herself, his 1000s of hours with DOTA 2 and how the AI he created to create games reflects the games he creates himself.

"He's smart, nice, liked by all. Why is he targeted for destruction?"

PATREON - patreon.com/checkpoints

iTunes HERE -  SUBSCRIBE / RATE / REVIEW

Games discussed: Zool, Comman & Conquer: Red Alert, DOTA, N++, Final Fantasy 8, Broken Sword, Spelunky, Metal Gear Solid, Desert Golfing, PUBG, Fortnite, Black and White, Rogue Process, Invisible Inc. Secret of Monkey Island, Facade. 

Theme song by Samuel Baker

Art work by Craig Stevenson

Monday 11.06.17
Posted by declan dineen
 

Rebroadcast: Episode 17 - Christopher Brookmyre

Today's guest is the Scottish novelist Christopher Brookmyre. Chris's love of videogames is peppered through many of his books, but most distinctly in his recent novel Bedlam which has subsequently become it's own videogame. We talk Manic Miner and Jet Set Willy, videogames as fuel for imagination,  trolling Dreamcast players, and the parallels between the Quake scene of the 90s and the Punk scene of the 70s. All fun and games until someone loses an eye.

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Monday 10.30.17
Posted by declan dineen
 

Rebroadcast: Episode 12 - Meg Jayanth

Today's guest is videogame writer and creator Meg Jayanth. We have a lengthy chat about her work as the lead writer on Time Magazine's game of 2014, 80 Days before delving into all kinds of other narrative based games. We talk IFs, MUDs, MUSHs and Fanfic. We also hit on our differing approaches to play, how she can't bear to say goodbye to Commander Shepherd, making GTA your own, the peculiar ending to Sim Tower and my poor romantic performance in 80 days.  Oh Passepartout....

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Monday 10.30.17
Posted by declan dineen
 

Rebroadcast: Episode 32 - Mel Croucher

Mel Croucher is a living legend. You may not have heard of him and might be thinking, 'Declan, that's a bit strong.' and I'd say, 'Listen to the episode first.' 

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Monday 10.23.17
Posted by declan dineen
 

Rebroadcast: Episode 6 - Iain Cook - CHVRCHES

Today's guest is Iain Cook of the popular music combo CHVRCHES. We discuss Galaga, Destiny, gaming on tour, Street Fighter 4 grudge matches and the inexplicable gaming creation known as Pi Man.

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Monday 10.16.17
Posted by declan dineen
 
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